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Douglas Engelbart of the Stanford Research Institute invented the mouse in 1963[2][3] after extensive usability testing. Several other experimental pointing-devices developed for Engelbart's oN-Line System (NLS) exploited different body movements — for example, head-mounted devices attached to the chin or nose — but ultimately the mouse won out because of its simplicity and convenience. The first mouse, a bulky device (pictured) used two gear-wheels perpendicular to each other: the rotation of each wheel translated into motion along one axis.
Technologies
•1.1 Early mice
•1.2 Mechanical mice
•1.3 Optical mice
•1.3.1 Laser mice
•1.3.2 Optical versus mechanical mice
•1.4 Inertial mice
•1.5 3D mice
•1.6 Double mouse
•1.7 Connectivity and communication protocols
•1.7.1 Serial interface and protocol
•1.7.2 PS/2 interface and protocol
•1.7.2.1 Extensions: IntelliMouse and others
•1.7.3 Apple Desktop Bus
•1.8 Tactile mice
•2 Buttons
•2.1 Additional buttons
•2.2 Wheels
•2.3 Button techniques
•2.4 Common button operations
•3 Mouse speed
•4 Etymology
•5 Accessories
•5.1 Mousepad
•5.2 Foot covers
•6 Mice in the marketplace
•7 Alternative pointing devices
•8 Applications of mice in user-interfaces
•8.1 One, two or three buttons?
•9 Mice in gaming
•9.1 First-person shooters
•9.1.1 Invert mouse setting
•9.1.2 Home consoles
•10 See also
•11 Notes
•12 References
•13 External links
Ministry of Education and Science of Ukraine
Technical college of Ternopil State University
Ternopil-2006
A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel.
In computing, a mouse (plural mice or mouses) functions as a pointing device by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of a small case, held under one of the user's hands, with one or more buttons. It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features can add more control or dimensional input. The mouse's motion typically translates into the motion of a pointer on a display.
The name mouse, coined at the Stanford Research Institute, derives from the resemblance of early models (which had a cord attached to the rear part of the device, suggesting the idea of a tail) to the common eponymous rodent.[1]
The first marketed integrated mouse — shipped as a part of a computer and intended for personal computer navigation — came with the Xerox 8010 Star Information System in 1981.
Contents
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Technologies
Early mice
Early mouse patents. From left to right: Opposing track wheels by Engelbart, Nov. 1970, U.S. Patent 3,541,541 . Ball and wheel by Rider, Sept. 1974, U.S. Patent 3,835,464 . Ball and two rollers with spring by Opocensky, Oct. 1976, U.S. Patent 3,987,685 . |
The first computer mouse, held by inventor Douglas Engelbart, showing the wheels that make contact with the working surface |
A Smaky mouse, as invented at the EPFL by Jean-Daniel Nicoud and AndrГ© Guignard. |
Douglas Engelbart of the Stanford Research Institute invented the mouse in 1963[2][3] after extensive usability testing. Several other experimental pointing-devices developed
for Engelbart's oN-Line System (NLS) exploited different body movements — for example, head-mounted devices attached to
the chin or nose — but ultimately the mouse won out because of its
simplicity and convenience. The first mouse, a bulky device (pictured)
used two gear-wheels perpendicular to each other: the rotation of each
wheel translated into motion along one axis. Engelbart received patent US3541541 on November 17, 1970 for an "X-Y Position Indicator for a Display
System".[4] At the time, Engelbart envisaged that users would
hold the mouse continuously in one hand and type on a five-key chord keyset with the other.[5]
Mechanical mice
Operating a mechanical mouse.
1: moving the mouse turns
the ball.
2: X and Y rollers grip
the ball and transfer movement.
3: Optical encoding disks
include light holes.
4: Infrared LEDs shine through the disks.
5: Sensors gather light
pulses to convert to X and Y velocities.
Bill English, builder of Engelbart's original mouse,[6] invented the so-called ball mouse in 1972 while working for Xerox PARC.[7] The ball-mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the Xerox Alto computer. Perpendicular chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball. This variant of the mouse resembled an inverted trackball and became the predominant form used with personal computers throughout the 1980s and 1990s. The Xerox PARC group also settled on the modern technique of using both hands to type on a full-size keyboard and grabbing the mouse when required.
The ball mouse utilizes two rollers rolling against two sides of the ball. One roller detects the horizontal motion of the mouse and other the vertical motion. The motion of these two rollers causes two disc-like encoder wheels to rotate, interrupting optical beams to generate electrical signals. The mouse sends these signals to the computer system by means of connecting wires. The driver software in the system converts the signals into motion of the mouse pointer along X and Y axes on the screen.
Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse House in Berkeley, California, starting in 1975.[8][9]
Based on another invention by Jack Hawley, proprietor of the Mouse House, Honeywell produced another type of mechanical mouse.[10][11] Instead of a ball, it had two wheels rotating at off axes. Keytronic later produced a similar product.[12]
Modern computer mice took form at the Г‰cole polytechnique fГ©dГ©rale de Lausanne (EPFL) under the inspiration of Professor Jean-Daniel Nicoud and at the hands of engineer and watchmaker AndrГ© Guignard.[13] This new design incorporated a single hard rubber mouseball and three buttons, and remained a common design until the mainstream adoption of the scroll-wheel mouse during the 1990s.[14]
Optical mice
An optical mouse uses a light-emitting diode and photodiodes to detect movement relative to the underlying surface, rather than moving some of its parts — as in a mechanical mouse.
Early optical mice, circa 1980, came in two different varieties:
These two mouse types had very different behaviors, as the Kirsch mouse used an x-y coordinate system embedded in the pad, and would not work correctly when rotated, while the Lyon mouse used the x-y coordinate system of the mouse body, as mechanical mice do.
The optical sensor from a Microsoft Wireless IntelliMouse Explorer (v. 1.0A).
As computing power grew cheaper, it became possible to embed more powerful special-purpose image-processing chips in the mouse itself. This advance enabled the mouse to detect relative motion on a wide variety of surfaces, translating the movement of the mouse into the movement of the pointer and eliminating the need for a special mouse-pad. This advance paved the way for widespread adoption of optical mice.
Modern surface-independent optical mice work by using an optoelectronic sensor to take successive pictures of the surface on which the mouse operates. Most of these mice use LEDs to illuminate the surface that they track over; marketers often mislabel these LED optical mice as laser mice, confusing them with true laser mice. Changes between one frame and the next are processed by the image processing part of the chip and translated into movement on the two axes using an optical flow estimation algorithm. For example, the Avago Technologies ADNS-2610 optical mouse sensor processes 1512 frames per second: each frame consisting of a rectangular array of 18Г—18 pixels, and each pixel can sense 64 different levels of gray.[19]
Optomechanical mice detect
movements of the ball optically, giving the precision of optical without the
surface compatibility problems, whereas optical mice detect movement
relative to the surface by examining the light reflected off it.
Laser mice
As early as 1998, Sun Microsystems provided a laser mouse with their Sun SPARCstation servers and workstations.[20] However, laser mice did not enter the mainstream market until 2004, when Logitech, in partnership with Agilent Technologies, introduced the laser mouse with its MX 1000 model. This mouse uses a small infrared laser instead of an LED, which increases the resolution of the image taken by the mouse. This leads to around 20× more surface tracking power to the surface features used for navigation compared to conventional optical mice, via interference effects.[21] The implementation of a laser does slightly increase sensitivity and resolution, the main advantage comes from power usage. Logitech engineers designed their laser mouse — as a wireless mouse — to save as much power as possible. In order to do this, the mouse blinks the laser when in standby-mode (Each mouse has a different standby time). This function also increases the laser life. Laser mice designed specifically for gamers, such as the Logitech G5 or the Razer Copperhead, appeared later and lack this feature, in an attempt to reduce latency and to improve responsiveness.
Optical versus mechanical mice
The Logitech iFeel optical mouse uses a red LED to project light onto the tracking surface.
Optical mice have no rolling parts, and therefore (unlike mechanical mice, which can clog up with lint) they do not normally require maintenance other than removing debris that might collect under the light-emitter. However, they generally cannot track on glossy and transparent surfaces, including some mouse-pads, sometimes causing the cursor to drift unpredictably during operation. Mice with less image-processing power also have problems tracking fast movement, though high-end mice can track at 2 m/s (80 inches per second) and faster.
Proponents note that some models of laser mice can track on glossy and transparent surfaces, and have a much higher sensitivity than either their mechanical or optical counterparts. Such models of laser mice cost more than both their LED based counterparts and mechanical mice.[22]
As of 2006, mechanical mice have lower average power demands than their optical counterparts. This typically has no practical impact for users of cabled mice (except possibly those used with battery-powered computers, such as notebook models), but has an impact on battery-powered wireless models.
Optical models will outperform mechanical mice on uneven, slick, squishy, sticky or loose surfaces, and generally in mobile situations lacking mouse pads. Since optical mice render movement based on an image which the LED illuminates, use with multi-colored mousepads may result in unreliable performance, however, laser mice do not suffer these problems and will track on such surfaces. The advent of affordable high-speed, low-resolution cameras and the integrated logic in optical mice provides an ideal laboratory for experimentation on next-generation input-devices. Experimenters can obtain low-cost components simply by taking apart a working mouse and changing the optics or by writing new software.
Inertial mice
Inertial mice use a tuning fork or other accelerometer (US Patent 4787051) to detect movement for every axis supported. Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the pointer position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, offer an increased level of sensitivity, and reduced weight and increased ease-of-use.[23]
3D mice
Also known as flying mice, bats, or wands, these devices generally function through ultrasound. Probably the best known example would be 3DConnexion/Logitech's SpaceMouse from the early 1990s.
In the late 1990s Kantek introduced the 3D RingMouse. This wireless mouse was worn on a ring around a finger, which enabled the thumb to access three buttons. The mouse was tracked in three dimensions by a base station.[24] Despite a certain appeal, it was finally discontinued because it did not provide sufficient resolution.
A recent consumer 3D pointing device is the Wii Remote. While primarily a motion-sensing device (that is, it can tell which way it's going and which way it's tilted), Wii Remote can also detect its spatial position by comparing the distance and position of the lights from the IR emitter using its integrated IR camera (since the nunchuk lacks a camera, it can only tell its current heading and orientation). The obvious drawback to this approach is that it can only produce spatial coordinates while its camera can see the sensor bar.
Double mouse
Double mouse allow for two mice to be used by both hands as input devices such as when operating various graphics and multimedia applications. [25]
Connectivity and communication protocols
To transmit their input, typical cabled mice use a thin electrical cord terminating in a standard connector, such as RS-232C, PS/2, ADB or USB. Cordless mice instead transmit data via infrared radiation (see IrDA) or radio (including Bluetooth or WiFi), although many such cordless interfaces are themselves connected through the aforementioned wired serial busses.
While the electrical interface and the format of the data transmitted by commonly available mice is currently standardized on USB, in the past it varied between different manufacturers.
Serial interface and protocol
Standard PC mice once used the RS-232C serial standard (released in 1969), via a DB-9 connector. The Mouse Systems Corporation version used a five-byte protocol and supported three buttons. The Microsoft version used an incompatible three-byte protocol and only allowed for two buttons. Due to the incompatibility, some manufacturers sold serial mice with a mode switch: "PC" for MSC mode, "MS" for Microsoft mode.[26]
PS/2 interface and protocol
For more details on this topic, see PS/2 connector.
With the arrival of the IBM PS/2 personal-computer series in 1987, IBM introduced the eponymous PS/2 interface for mice and keyboards, which other manufacturers rapidly adopted. The most visible change was the use of a round 6-pin mini-DIN, in lieu of the former 5-pin connector. In default mode (called stream mode) a PS/2 mouse communicates motion, and the state of each button, by means of 3-byte packets.[27] For any motion, button press or button release event, a PS/2 mouse sends, over a bi-directional serial port, a sequence of three bytes, with the following format:
D7 |
D6 |
D5 |
D4 |
D3 |
D2 |
D1 |
D0 | |
Byte 1 |
YV |
XV |
YS |
XS |
1 |
MB |
RB |
LB |
Byte 2 |
X movement | |||||||
Byte 3 |
Y movement |
Here, XS and YS represent the sign bits of the movement vectors, XV and YV indicate an overflow in the respective vector component, and LB, MB and RB indicate the status of the left, middle and right mouse buttons (1 = pressed). PS/2 mice also understand several commands for reset and self-test, switching between different operating modes, and changing the resolution of the reported motion vectors.
Extensions: IntelliMouse and others
A Microsoft IntelliMouse relies on an extension of the PS/2 protocol: the ImPS/2 or IMPS/2 protocol (the abbreviation combines the concepts of "IntelliMouse" and "PS/2"). It initially operates in standard PS/2 format, for backwards compatibility. After the host sends a special command sequence, it switches to an extended format in which a fourth byte carries information about wheel movements. The IntelliMouse Explorer works analogously, with the difference that its 4-byte packets also allow for two additional buttons (for a total of five).[28]
The Typhoon mouse uses 6-byte packets which can appear as a sequence of two standard 3-byte packets, such that ordinary PS/2 driver can handle them.[29]
Mouse-vendors also use other extended formats, often without providing public documentation.
For 3D or 6DOF input, vendors have made many extensions both to the hardware and to software. In the late 90's Logitech created ultrasound based tracking which gave 3D input to a few millimeters accuracy, which worked well as an input device but failed as a money making product.
Apple Desktop Bus
Apple Macintosh Plus mice, 1986.
In 1986 Apple first implemented the Apple Desktop Bus allowing the daisy-chaining together of up to 16 devices, including arbitrarily many mice and other devices on the same bus with no configuration whatsoever. Featuring only a single data pin, the bus used a purely polled approach to computer/mouse communications and survived as the standard on mainstream models (including a number of non-Apple workstations) until 1998 when iMac began the industry-wide switch to using USB. Beginning with the "Bronze Keyboard" PowerBook G3 in May 1999, Apple dropped the external ADB port in favor of USB, but retained an internal ADB connection in the PowerBook G4 for communication with its built-in keyboard and trackpad until early 2005.
Tactile mice
In 2000, Logitech introduced the "tactile mouse", which contained a small actuator that made the mouse vibrate. Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary.
Other unusual variants have included a mouse that a user holds freely in the hand, rather than on a flat surface, and that detects six dimensions of motion (the three spatial dimensions, plus rotation on three axes). Its vendor marketed it for business presentations in which the speaker stands or walks around. So far, these mice have not achieved widespread popularity.
Buttons
In contrast to the motion-sensing mechanism, the mouse's buttons have changed little over the years, varying mostly in shape, number, and placement. Engelbart's very first mouse had a single button; Xerox PARC soon designed a three-button model, but reduced the count to two for Xerox products. After experimenting with 4-button prototypes Apple reduced it back to one button with the Macintosh in 1984, while Unix workstations from Sun and others used three buttons. OEM bundled mice usually have between one and three buttons, although in the aftermarket many mice have always had five or more.
Apple Mighty Mouse with capacitance triggered buttons
The three-button scrollmouse has become the most commonly available design. As of 2007 (and roughly since the late 1990s), users most commonly employ the second button to invoke a contextual menu in the computer's software user interface, which contains options specifically tailored to the interface element over which the mouse pointer currently sits. By default, the primary mouse button sits located on the left-hand side of the mouse, for the benefit of right-handed users; left-handed users can usually reverse this configuration via software.
On systems with three-button mice, pressing the center button (a middle click) typically opens a system-wide noncontextual menu. In the X Window System, middle-clicking by default pastes the contents of the primary buffer at the pointer's position. Many users of two-button mice emulate a three-button mouse by clicking both the right and left buttons simultaneously.
Additional buttons
Aftermarket manufacturers have long built mice with five or more buttons. Depending on the user's preferences and software environment, the extra buttons may allow forward and backward web-navigation, scrolling through a browser's history, or other functions, including mouse related functions like quick-changing the mouse's resolution/sensitivity. As with similar features in keyboards, however, not all software supports these functions. The additional buttons become especially useful in computer games, where quick and easy access to a wide variety of functions (for example, weapon-switching in first-person shooters) can give a player an advantage. Because software can map mouse-buttons to virtually any function, keystroke, application or switch, extra buttons can make working with such a mouse more efficient and easier.